Jump to content

Recommended Posts

Hello Everyone, 

I just picked up an XT2 and this is my first Fuji camera, really excited about using it. I've been watching a lot of youtube videos and reading forum post to familiarize myself with the camera and its settings. I am very impressed by the film simulations but really confused on how to use them in conjunction with RAW files. I was under the impression that if I shoot RAW+JPEG(Fine/Norma) with a film simulation selected (e.g. Chrome). Simulation is applied to JPEG only and RAW file is pure raw without any processing that I can edit however I want in post processing. But I took the camera out for the first time and realized the film simulation is applied to both JPEG and RAW. Is there a way to shoot with film simulation applied to JPEG but get unprocessed RAW files from XT2? 

Thanks for everyone's help in advance! 

Link to post
Share on other sites

The raw file has (at least) three components:

- the raw data (which doesn't have any film simulation applied),

- metadata which gives all sorts of information about the image including the film simulation in use when the image was taken

- a preview image jpg that image viewers typically use when you look at the raw image (this has the film simulation applied).

The raw file can be processed by a raw converter - Fuji and Adobe (amongst others) have raw converters that can apply any film simulation to the raw data - not just the simulation you used when shooting the image.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

  • Posts

    • A fungus in the forest.

      Welcome, dear visitor! As registered member you'd see an image here…

      Simply register for free here – We are always happy to welcome new members!

      (p.s. Open Topic.)  
    • The backslashes you are referring are just symbols denoting path.  Once you import into these LUTS into Davinci Resolve those backslashes are removed by default and you only see is the true file name which has no backslashes.  Convince yourself of this by opening the LUT folder from the Davinci Resolve Project Settings.  Do you see any backslashes in those LUT names? Of course not.  The only name you see is the one that has the underscores and the periods. These LUTS work as designed without having to change any path names.  However, they need to be set up properly through CSTs and by what is supported in Davinci Resolve.  Hence, the FLog2C film simulation LUTS cannot be used because Davinci Resolve does not support Fuji Gamut color space and the FLog2C gamut. Alternatively, Davinci Resolve does support Flog2 film simulation LUTS because the color space for FLog2 is Rec 2020 and there is an FLog2 gamut. If all you are doing is changing the path names then you are not getting the correct results.
    • I found the reddit topic i refere to :  https://www.reddit.com/r/davinciresolve/comments/1pc3f1e/cant_apply_new_fujifilm_gfx_55_lut/ "Update for y'all, It's just like what @ExpBalSat said, it's because of the backslashes in the names break them. I changed the file name and it works now. "   For me it was the solution. Realy annoying if it doesn’t work for you 😕  
    • Here is the solution to using the Eterna 55 file simulation LUTs in Davinci Resolve.   In general, do not use the FLog2C to film simulation LUTs as they are not supported by Davinci Resolve for two reasons: 1) Davinci Resolve does not support Fuji Gamut Color Space and 2) Davinci Resolve does not support FLog2C gamma.  Instead, use Flog2 which is supported by Davinci Resolve.  Here is an example.  Let's say that you want to use Classic Chrome simulation.  Do the following: Complete your color grade and use a CST to get to Rec 709. Add a node.  Use a CST to convert from Rec 709 to FLog2.  Output Color space is Rec 2020 and Outout Gamut is FLog2. Add a node.  Apply the FLog2 to Classic Chrome LUT Create a combination node from node in steps 2 and 3. Apply a Key to the combination node and adjust the Key Output Gain to get the amount of the combination node that you want applied. So that you do not have to do this over and over again, generate a LUT for the combination node.  Remember to turn off all other nodes before generating the LUT. Hope this helps others. Don  
    • Thanks for the insights. I think it's really hard to make a decision without having the two side by side! 
×
×
  • Create New...